Difference between revisions of "Jumpjaw"

From Wildermyth Wiki
Line 3: Line 3:


==In-Game Description==
==In-Game Description==
  <q>''(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.''</q>
  <q>''(Active) Once per combat, as a [[swift action]], [[Hero]] throws a Jumpjaw trap that will damage and [[pin]] the first enemy who walks near.''</q>


==Specifics==
==Specifics==
Once per combat, as a [[swift action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
Once per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.


[[Category:Ability]]
[[Category:Ability]]
[[Category:Hunter abilities]]
[[Category:Hunter abilities]]
[[Category:Pinned]]
[[Category:Pinned]]

Revision as of 12:32, 27 November 2019

Jumpjaw is an active Hunter ability.

Range and appearance of deployed Jumpjaw trap

In-Game Description

(Active) Once per combat, as a swift action, Hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.

Specifics

Once per combat, as a UI DiamondFeather.png swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.