Difference between revisions of "The Abandoned"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| Roll. | | Weakens the Drauven army. Roll. Success = heal the drauv. Failure = The drauv dies. | ||
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''2. "We can't waste out time on this. We have to move on."'' | ''2. "We can't waste out time on this. We have to move on."'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| | | They leave the drauv. | ||
|} | |} | ||
''3. "Who said anything about "letting" it die?"'' | ''3. "Who said anything about "letting" it die?"'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| Roll. | | Roll. Success = Put the drauv down. Failure = One of the party refuses to let the others kill the drauv. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
The party must contain a hero with a healer score >=60 and another with hothead+coward >=60 for this event to trigger. | |||
== Images == | == Images == |
Revision as of 04:21, 29 December 2019
The Abandoned |
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Author |
Jeremy Bernstein |
Event type |
Wilderness scouting |
The party hears the cry of a wounded animal... which turns out to be an injured drauven child. One of the party tries to persuade the others to give it aid.
Choices
1. "Ugh. Fine. We'll camp here and "help" it."
Outcome Weakens the Drauven army. Roll. Success = heal the drauv. Failure = The drauv dies.
2. "We can't waste out time on this. We have to move on."
Outcome They leave the drauv.
3. "Who said anything about "letting" it die?"
Outcome Roll. Success = Put the drauv down. Failure = One of the party refuses to let the others kill the drauv.
Trivia
The party must contain a hero with a healer score >=60 and another with hothead+coward >=60 for this event to trigger.