Difference between revisions of "Dark Curiosity"
From Wildermyth Wiki
(Updating structure) |
|||
Line 22: | Line 22: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | They use their blood to complete the ritual, and must battle the Flamefiend. | ||
|} | |} | ||
Line 29: | Line 29: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Decline the opportunity | ||
== Trivia == | == Trivia == | ||
The following text will be added to the [[History]] of a hero who | The following text will be added to the [[History]] of a hero who copletes the ritual: | ||
"She once attempted to bind a Lostling from the darknesses in which they wander. Everyone was disappointed. Even the Lostling." | |||
== Images == | == Images == |
Revision as of 13:07, 6 February 2020
Dark Curiosity |
---|
Author |
Douglas Austin |
Event type |
Opportunity |
One of the heroes wakes in the night and tries to leave the camp under cover of darkness. They are met by another member of the party who wants to travel with them.
Choices
1. "No, fine. Come along. Bring a friend if you wish. I'm only warning you... this might get dark."
- 1.1 The hero cuts their hand.
Outcome They use their blood to complete the ritual, and must battle the Flamefiend.
- 1.2 "Hold your thumb out"
Outcome They use their blood to complete the ritual, and must battle the Flamefiend.
2. "Actually... It's a terrible night to leave. Because of the... the... thing."
Outcome Decline the opportunity Trivia
The following text will be added to the History of a hero who copletes the ritual:
"She once attempted to bind a Lostling from the darknesses in which they wander. Everyone was disappointed. Even the Lostling."
Images