Dark Curiosity
From Wildermyth Wiki
Dark Curiosity |
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Author |
Douglas Austin |
Event type |
Opportunity |
One of the heroes wakes in the night and tries to leave the camp under cover of darkness. They are met by another member of the party who wants to travel with them.
Choices
1. "No, fine. Come along. Bring a friend if you wish. I'm only warning you... this might get dark."
- 1.1 The hero cuts their hand.
Outcome They use their blood to complete the ritual, and must battle the Flamefiend.
- 1.2 "Hold your thumb out"
Outcome They use their blood to complete the ritual, and must battle the Flamefiend.
2. "Actually... It's a terrible night to leave. Because of the... the... thing."
Outcome Decline the opportunity
Trivia
The following text will be added to the History of a hero who completes the ritual:
"She once attempted to bind a Lostling from the darknesses in which they wander. Everyone was disappointed. Even the Lostling."
This opportunity targets a hero with the Darkheart hook.
Images
Targets
Targets hook Forbidden Aspects: hook_DarkheartResolved aspect Aspects: hook_Darkheart hook2 Forbidden Aspects: familyWith party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.