Difference between revisions of "Fireball"
From Wildermyth Wiki
(Created page) |
(added image) |
||
Line 1: | Line 1: | ||
{{Infobox event | {{Infobox event | ||
| event = Fireball | | event = Fireball | ||
| image = | | image = BadgerCaptive_calm.png | ||
| author = | | author = Nate Austin | ||
| type = Arrive at hostile site | | type = Arrive at hostile site | ||
}} | }} | ||
Line 14: | Line 14: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| Roll. Success = The mystic launches a fireball at the deepists with the help of | | Roll. Success = The mystic launches a fireball at the deepists with the help of one of the badger folk. The mystic can use improvised fireball attacks in future battles. Failure = | ||
|} | |} | ||
''2. "It's not a Deepist, let's stick to the plan."'' | ''2. "It's not a Deepist, let's stick to the plan."'' |
Revision as of 12:55, 20 February 2020
Fireball |
---|
Author |
Nate Austin |
Event type |
Arrive at hostile site |
The night before a battle, one of the party tells a story to provide the evening's entertainment.
Choices
1. "Grab your gear. Let's follow it."
Outcome Roll. Success = The mystic launches a fireball at the deepists with the help of one of the badger folk. The mystic can use improvised fireball attacks in future battles. Failure =
2. "It's not a Deepist, let's stick to the plan."
Outcome Leave them behind.
Trivia
This event occurs only if you have a mystic with a rival in the party, and before a battle with Deepists.