Difference between revisions of "Spur of a Moment"

From Wildermyth Wiki
Line 35: Line 35:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| They look for a way to sneak in. Start the [[battle]] with '''Endurance''': All heroes +1 armor/warding (2 turns). Get some resources.
| They look for a way to sneak in. Start the [[battle]] with '''Endurance''': All heroes +1 armor/warding (2 turns). Receive some resources at the end of the battle.
|}
|}



Revision as of 14:39, 20 September 2020

Spur of a Moment
Spurofthemoment1.PNG
Author
Douglas Austin
Event type
Opportunity

A lucky hero receives a challenge from another member of the party.

Choices

"1. Just any direction? Alright"

2. "Oh, but we can't leave now" I have to spend my winnings"

Should the opportunity be accepted, the story continues.

"1. Let's walk in the front way. That's always easiest."

"2. We should try a stealthy approach. Haven't you heard of being cautious?"

Trivia

This event targets a character with the lucky hook.

Images