Difference between revisions of "Raider"
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====Raider+==== | ====Raider+==== | ||
* [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code> | <q>Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.</q> | ||
* Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code> | |||
* Fire [[Damage]]: <code>2 + [[Potency]]</code> | |||
==Uses== | ==Uses== |
Revision as of 18:28, 7 August 2021
Raider is an active Warrior ability.
In-Game Description
Raider
(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Raider+
(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Specifics
Raider
- Action:
swift action
- Damage:
1 + 1/2(Bonus Damage + Potency)
- Range: 1
- Note: does count as an attack for flanking
Raider+
Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
- Scenery Damage:
2 + Bonus Damage + Potency
- Fire Damage:
2 + Potency
Uses
Lighting fires is useful to mystics, and especially Elementalist mystics. When the party has a reliable means to start a fire, especially as a swift action, that means they never need worry about running out of things to interfuse with on a bare battlefield.
This also is a key enabler of Spiritblade and Ember Arrows.
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.