Difference between revisions of "Hook"
From Wildermyth Wiki
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! Hook !! Event !! Outcome !! Blurb | ! Hook !! Event !! Outcome !! Blurb | ||
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| [[:Category:Brash|Brash]] || | | [[:Category:Brash|Brash]] || <style="font-weight: bold;">[[The Blinking Game]]</style><br />Normal Event || Opportunity Outcome<br />(Normal Event Outcome) || I don't care how many there are! | ||
|- | |- | ||
| [[:Category:Brokenheart|Brokenheart]] || [[]] || (Outcome) || I've lost before and I know I will again. | | [[:Category:Brokenheart|Brokenheart]] || [[]]<br />Normal Event || Opportunity Outcome<br />(Normal Event Outcome) || I've lost before and I know I will again. | ||
|- | |- | ||
| [[:Category:Clown|Clown]] || [[]] || (Outcome) || Hold my beer... | | [[:Category:Clown|Clown]] || [[]] || (Outcome) || Hold my beer... |
Revision as of 08:28, 29 November 2021
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
Hook | Event | Outcome | Blurb |
---|---|---|---|
Brash | <style="font-weight: bold;">The Blinking Game</style> Normal Event |
Opportunity Outcome (Normal Event Outcome) |
I don't care how many there are! |
Brokenheart | [[]] Normal Event |
Opportunity Outcome (Normal Event Outcome) |
I've lost before and I know I will again. |
Clown | [[]] | (Outcome) | Hold my beer... |
Creative | [[]] | (Outcome) | Art is my refuge. |
Curious | [[]] | (Outcome) | I can't stand not knowing! |
Darkheart | [[]] | (Outcome) | Don't ask me about the path I walk. |
Destiny | [[]] | (Outcome) | Something important looms in my future. |
Distant | [[]] | (Outcome) | Don't get too attached, you'll only get hurt. |
Dreamer | [[]] | (Outcome) | Don't you just wonder, sometimes? |
Flirt | [[]] | (Outcome) | Hello there. |
Gritty | [[]] | (Outcome) | I do what has to be done. That's all. |
Inhabited | [[]] | (Outcome) | I'm fine thank you... How are you and your kin? |
Integrity | [[]] | (Outcome) | No, actually it's pretty simple. |
Literary | [[]] | (Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
Loyal | [[]] | (Outcome) | I would stop at nothing to protect a friend. |
Lucky | [[]] | (Outcome) | Everything always turns out fine, doesn't it? |
Mysterious | [[]] | (Outcome) | Another time, under another sky, things were different... |
Nostalgic | [[]] | (Outcome) | Do you remember when...? |
Physical | [[]] | (Outcome) | The joy of motion, the sensuousness of being alive. |
Potential | [[]] | (Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
Proud | [[]] | (Outcome) | I know who I am. I don't need anyone to tell me. |
Shame | [[]] | (Outcome) | I don't talk about it. |
Slacker | [[]] | (Outcome) | Oh, you know. We've got plenty of time... |
Thorny | [[]] | (Outcome) | Did I ask you? I didn't, did I? |
Wanderlust | [[]] | (Outcome) | The wind is blowing, the road is calling. |
Weird | [[]] | (Outcome) | Hm? |
Wildheart | [[]] | (Outcome) | The treesmell. The odorous stones after rain. I live for those things. |