Difference between revisions of "Guardian"

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* Guardian and Sentinel can stunt. In this case the bonus from a water [[enchant]] is lost; other enchants work normally.
* Guardian and Sentinel can stunt. In this case the bonus from a water [[enchant]] is lost; other enchants work normally.


== Usage ==
== Tips ==
 
*Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by  1 and additionally striking any foe that dares to enter melee range.
 
*[[Vigilance]] increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
 
*[[Long Reach]] pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the [[Warrior]] to cover a lot of space.


* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack.





Revision as of 07:58, 14 February 2022

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.

Sentinel is a possible upgrade to Guardian.

  • Guardian and Sentinel will use transformation melee attacks, if available.
  • Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.

Tips

  • Combine with a mace to knock back melee attackers, causing them to forfeit their attack.