Difference between revisions of "Raider"
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* Fire [[Damage]]: <code>2 + [[Potency]]</code> | * Fire [[Damage]]: <code>2 + [[Potency]]</code> | ||
== | ==Tips== | ||
Lighting fires is useful to mystics | * Lighting fires is useful to mystics with [[Spiritblade]] and hunters with [[Ember Arrows]]. | ||
* Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters. | |||
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] |
Latest revision as of 07:55, 14 February 2022
Raider is an active Warrior ability.
In-Game Description
(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Upgrade
(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Specifics
- Action: swift action
- Damage:
1 + 1/2(Bonus Damage + Potency)
- Range: 1
- Note: does count as an attack for flanking
Upgraded
- Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
- Scenery Damage:
2 + Bonus Damage + Potency
- Fire Damage:
2 + Potency
Tips
- Lighting fires is useful to mystics with Spiritblade and hunters with Ember Arrows.
- Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.