Difference between revisions of "Guardian"

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== Tips ==
== Tips ==


* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack.
* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.





Revision as of 14:16, 15 February 2022

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.

Sentinel is a possible upgrade to Guardian.

  • Guardian and Sentinel will use transformation melee attacks, if available.
  • Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.

Tips

  • Combine with a mace to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.