Difference between revisions of "Guardian"
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== Tips == | == Tips == | ||
* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack. | * Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range. | ||
Revision as of 14:16, 15 February 2022
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
- Guardian and Sentinel will use transformation melee attacks, if available.
- Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.
Tips
- Combine with a mace to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.