Difference between revisions of "Tile"

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(Created page with "The World map consists of a randomly generated region of tiles. Most of these tiles are explorable, but some are impassable. As your heroes progress through each chapter...")
 
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* clear away any enemy [[lair]]s or [[infestation]]s
* clear away any enemy [[lair]]s or [[infestation]]s
* construct [[station]]s for gathering resources
* construct [[station]]s for gathering resources
* [[Event:Prepare Defense|prepare defenses]] to aid with [[incursion]]s.
* [[Prepare Defense|prepare defenses]] to aid with [[incursion]]s.


Explorable tiles may by separated by a [[river]] or [[mountain range]]. Heroes can build a [[Event:Build a Bridge|bridge]] or [[mountain pass]] to provide a direct route between tiles.
Explorable tiles may by separated by a [[river]] or [[mountain range]]. Heroes can build a [[Build a Bridge|bridge]] or [[mountain pass]] to provide a direct route between tiles.


= Impassable tiles =
= Impassable tiles =

Revision as of 14:54, 26 November 2019

The World map consists of a randomly generated region of tiles. Most of these tiles are explorable, but some are impassable.

As your heroes progress through each chapter of a campaign, more of the world map becomes accessible.

Explorable tiles

Explorable tiles consist of fields, forests, foothills, and swamps.

Overworld progression involves using your heroes to:

Explorable tiles may by separated by a river or mountain range. Heroes can build a bridge or mountain pass to provide a direct route between tiles.

Impassable tiles

Impassable tiles consist of oceans, lakes, and high mountains.

See also