Difference between revisions of "Wolfcall"
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* The bonus does not stack from multiple kills. | * The bonus does not stack from multiple kills. | ||
* A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one. | * A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one. | ||
* Delayed kills from poison or fire do not trigger Wolfcall. | |||
==Uses== | ==Uses== |
Revision as of 04:41, 12 July 2021
Wolfcall is a passive Warrior ability.
In-Game Description
(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.
Upgrade
Wolfcalled heroes also gain +1 damage on flanking attacks.
Specifics
- The warrior does not gain speed, only their allies do.
- The bonus does not stack from multiple kills.
- A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
- Delayed kills from poison or fire do not trigger Wolfcall.
Uses
- Extra movement is never bad, but is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for flanking.