Difference between revisions of "Ember Arrows"

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  ''<q>(Passive) When standing by a blaze, [[Hero]]'s ranged attacks have '''+x''' damage, +1 [[shred]], and start fires. Fire can't spread onto them.</q>''
  ''<q>(Passive) When standing by a blaze, [[Hero]]'s ranged attacks have '''+x''' damage, +1 [[shred]], and start fires. Fire can't spread onto them.</q>''
=== Upgrade ===
  ''<q>(Active) As a swift action, once per turn, [[Hero]] can move to a tile adjacent to a fire within 4 tiles.</q>''


==Specifics==
==Specifics==

Revision as of 00:51, 24 November 2021

Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.

Visible buff from Ember Arrows ability

In-Game Description

(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.

Upgrade

 (Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.

Specifics

  • Bonus damage = Potency
  • Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
  • Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not.
  • While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
  • The attack will start a blaze in the destination tile.

Uses

Ember Arrows combos well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of setting the battlefield ablaze.