Difference between revisions of "Ember Arrows"
From Wildermyth Wiki
Line 8: | Line 8: | ||
=== Upgrade === | === Upgrade === | ||
''<q>(Active) As a swift action, once per turn, [[Hero]] can move to a tile adjacent to a fire within 4 tiles.</q>'' | |||
==Specifics== | ==Specifics== |
Revision as of 00:52, 24 November 2021
Ember Arrows is a passive Hunter ability that enhances a Hunter's attacks when standing next to fire.
In-Game Description
(Passive) When standing by a blaze, Hero's ranged attacks have +x damage, +1 shred, and start fires. Fire can't spread onto them.
Upgrade
(Active) As a swift action, once per turn, Hero can move to a tile adjacent to a fire within 4 tiles.
Specifics
- Bonus damage =
Potency
- Any adjacency to fire (including diagonal) will grant the bonus damage/shred, as will actually standing in fire.
- Only actual fire tiles provide this effect; campfires, lamps, and other illuminated scenery do not.
- While fire will not spread onto a hero with Ember Arrows, the ability does not bestow any resistance to fire damage.
- The attack will start a blaze in the destination tile.
Uses
Ember Arrows combos well with an offhand Torch, a Warrior with the Raider ability, a Fire Chicken, or any other reliable means of setting the battlefield ablaze.