Difference between revisions of "Jumpjaw"
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'''Jumpjaw''' is an [[ | '''Jumpjaw''' is an active [[Hunter]] [[ability]]. | ||
[[File:Jumpjaw range.png|300px|thumb|right|Range and appearance of deployed Jumpjaw trap]] | [[File:Jumpjaw range.png|300px|thumb|right|Range and appearance of deployed Jumpjaw trap]] | ||
Revision as of 12:49, 1 January 2022
Jumpjaw is an active Hunter ability.
In-Game Description
(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.
Upgrade
Uses per mission increased from 2 to 3, and now shreds 1 armor
Specifics
Twice per combat, as a swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.