Difference between revisions of "Guardian"

From Wildermyth Wiki
Line 7: Line 7:
== Specifics ==
== Specifics ==


Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.  
* Attacks the first enemy to come into range before the party's next turn.
* Guardian will use a melee [[theme]] attack or even a [[bow]] if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by [[bonus damage]]).
* Guardian can [[stunt]]. In this case the bonus from a water stunt is lost; other stunt effects work normally.
* Foes will attempt to avoid the guarded area.


[[Sentinel]] is a possible upgrade to Guardian.
== Tips ==


* Guardian and Sentinel will use [[transformation]] melee attacks, if available.
* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
* Guardian and Sentinel can stunt. In this case the bonus from a water [[enchant]] is lost; other enchants work normally.


== Tips ==
* Guardian can attack during your turn if other heroes use abilities that reposition enemies into the guarded area.


* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
* Upgraded by [[Vigilance]] and [[Sentinel]].





Revision as of 09:12, 12 March 2022

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

  • Attacks the first enemy to come into range before the party's next turn.
  • Guardian will use a melee theme attack or even a bow if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by bonus damage).
  • Guardian can stunt. In this case the bonus from a water stunt is lost; other stunt effects work normally.
  • Foes will attempt to avoid the guarded area.

Tips

  • Combine with a mace to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
  • Guardian can attack during your turn if other heroes use abilities that reposition enemies into the guarded area.