Guardian
From Wildermyth Wiki
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
- Guardian and Sentinel will use transformation melee attacks, if available.
- Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.
Tips
- Combine with a mace to knock back melee attackers, causing them to forfeit their attack.