The Witchstone
From Wildermyth Wiki
| The Witchstone |
|---|
| Author |
| Douglas Austin |
| Event type |
| Wilderness scouting |
The party encounter a sinister-looking rock: a witchstone. And legend says that "if you don't offer it a joyous memory, it will lay a curse upon your back."
Choices
1. "And if we don't keep going it will be [Name]'s curse instead."
Outcome One of the party becomes inhabited.
2. Sacrifice a memory.
Outcome Hero loses the memory, and gains a line in their history.
Trivia
The party may sacrifice a romantic memory, familial memory or memory of self-worth.