Scenery Data
There are some things you may need to know about how the game uses Scenery, particularly if you want to add new scenery, change where it appears, how it looks, or how it behaves!
Tags
The main thing to understand is Tags! Scenery is placed into missions by the MissionBuilder almost entirely based on its tags. When the mission builder wants to place a piece of furniture, it will make a query based on tags. That will be somthing like ["forest", "exterior", "floor"]
Primary Tags
- focalPoint is a large piece of scenery that will be a visual and thematic focus
- floor is a small or large piece of scenery that can show up pretty much anywhere
- lamp is a light source
- lampOff is a light source that's not lit
- barricade is a defensive structure
- setPiece non-interacive, appears outside the playable area, adds flavor
- setPieceCeiling non-interacive, appears outside (or maybe also above??) the playable area.
also chair? maybe?
Location Tags
- interior - can appear indoors, or in civilized/structured areas
- exterior - can appear outdoors
Environment Tags
See: Biome (Environment)
- forest
- field
- foothills
- swamp
- town
- cave
Station Tags
e.g. forge, library See: Station
Length Range
How big or small this scenery can appear on the map! This is real important!
Aspects
This affects in-game stuff. How the scenery is interactable, or not, what happens when you interfuse with it, if you can?
Appearance Stuff
todo colors, scale, stuff...
Misc Other
shadow, submerge...