Dark Curiosity
From Wildermyth Wiki
Dark Curiosity |
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Author |
Douglas Austin |
Event type |
Opportunity |
One of the heroes wakes in the night and tries to leave the camp under cover of darkness. They are met by another member of the partym who wants to travel with thhem.
Choices
1. "No, fine. Come along. Bring a friend if you wish. I'm only warning you... this might get dark."
Outcome If the hero rolls well, surprise the enemy force and get a positive combat modifier. Fail the roll and the hero gets -15 Melee and Range Accuracy due to the lost coin and the monsters start with Dismay, +1 Health.
2. "Actually... It's a terrible night to leave. Because of the... the... thing."
Outcome ...
The heroes travel to a mysterious altar:
1. The hero cuts their hand
Outcome They use their blood to complete the ritual, and must battle the Flamefiend.
2. "Hold your thumb out"
Outcome ...
Trivia
The following text will be added to the History of a hero who battles the Flamefiend: "She once attempted to bind a Lostling from the darknesses in which they wander. Everyone was disappointed. Even the Lostling."