Testing

From Wildermyth Wiki
Revision as of 23:54, 21 December 2019 by Peffers (talk | contribs) (added category)

There are a number of dev tools that make it easier to test the game. One of the challenges in a randomly generated game is that you need to be able to access the content in order to test it, and if it is surfaced randomly, that might be hard.

  • enable dev mode by adding devMode.txt to your install folder. (This doesn't need to contain any text, the game just checks if the file exists)
  • enable cheats when you start a new game.
  • objective cheats allow you to skip large sections, but might be bug prone.
  • See All and Overland Only are powerful
  • Pick Events allows you to choose which (random?) events you get in each situation where a random event is selected. It can slow down play, but it's the best way to test particular events, e.g. when you are working on them.