Lockwords
From Wildermyth Wiki
| Lockwords |
|---|
| [[Image:|center|184px]] |
| Author |
| Douglas Austin |
| Event type |
| Arrive at hostile site |
The party try to solve a riddle in order to open a magical, locked box.
Choices
1. Option 1
Outcome Find resources.
2. Option 2
Outcome Find scrolls. +3 Legacy points.
3. Option 3
Outcome Find odds and ends, including a magical item.
Trivia
This event is triggered by a hero with poet or bookish >=60. The answers to the riddles change depending on various character aspects.