Lockwords
From Wildermyth Wiki
Lockwords |
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[[Image:|center|184px]] |
Author |
Douglas Austin |
Event type |
Arrive at hostile site |
The party try to solve a riddle in order to open a magical, locked box.
Choices
1. Option 1
Outcome Find resources.
2. Option 2
Outcome Find scrolls. +3 Legacy points.
3. Option 3
Outcome Find odds and ends, including a magical item.
Trivia
This event is triggered by a hero with poet or bookish >=60. The answers to the riddles change depending on various character aspects.