Hook
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Revision as of 08:28, 29 November 2021 by Green riding hood (talk | contribs)
A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.
Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.
| Hook | Event | Outcome | Blurb |
|---|---|---|---|
| Brash | <style="font-weight: bold;">The Blinking Game</style> Normal Event |
Opportunity Outcome (Normal Event Outcome) |
I don't care how many there are! |
| Brokenheart | [[]] Normal Event |
Opportunity Outcome (Normal Event Outcome) |
I've lost before and I know I will again. |
| Clown | [[]] | (Outcome) | Hold my beer... |
| Creative | [[]] | (Outcome) | Art is my refuge. |
| Curious | [[]] | (Outcome) | I can't stand not knowing! |
| Darkheart | [[]] | (Outcome) | Don't ask me about the path I walk. |
| Destiny | [[]] | (Outcome) | Something important looms in my future. |
| Distant | [[]] | (Outcome) | Don't get too attached, you'll only get hurt. |
| Dreamer | [[]] | (Outcome) | Don't you just wonder, sometimes? |
| Flirt | [[]] | (Outcome) | Hello there. |
| Gritty | [[]] | (Outcome) | I do what has to be done. That's all. |
| Inhabited | [[]] | (Outcome) | I'm fine thank you... How are you and your kin? |
| Integrity | [[]] | (Outcome) | No, actually it's pretty simple. |
| Literary | [[]] | (Outcome) | Language is the first magic, our truest weapon, our ultimate legacy. |
| Loyal | [[]] | (Outcome) | I would stop at nothing to protect a friend. |
| Lucky | [[]] | (Outcome) | Everything always turns out fine, doesn't it? |
| Mysterious | [[]] | (Outcome) | Another time, under another sky, things were different... |
| Nostalgic | [[]] | (Outcome) | Do you remember when...? |
| Physical | [[]] | (Outcome) | The joy of motion, the sensuousness of being alive. |
| Potential | [[]] | (Outcome) | Maybe today wasn't my day. But there's a coming dawn... |
| Proud | [[]] | (Outcome) | I know who I am. I don't need anyone to tell me. |
| Shame | [[]] | (Outcome) | I don't talk about it. |
| Slacker | [[]] | (Outcome) | Oh, you know. We've got plenty of time... |
| Thorny | [[]] | (Outcome) | Did I ask you? I didn't, did I? |
| Wanderlust | [[]] | (Outcome) | The wind is blowing, the road is calling. |
| Weird | [[]] | (Outcome) | Hm? |
| Wildheart | [[]] | (Outcome) | The treesmell. The odorous stones after rain. I live for those things. |