Hook

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Revision as of 08:28, 29 November 2021 by Green riding hood (talk | contribs)

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 2 or 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Hook Event Outcome Blurb
Brash <style="font-weight: bold;">The Blinking Game</style>
Normal Event
Opportunity Outcome
(Normal Event Outcome)
I don't care how many there are!
Brokenheart [[]]
Normal Event
Opportunity Outcome
(Normal Event Outcome)
I've lost before and I know I will again.
Clown [[]] (Outcome) Hold my beer...
Creative [[]] (Outcome) Art is my refuge.
Curious [[]] (Outcome) I can't stand not knowing!
Darkheart [[]] (Outcome) Don't ask me about the path I walk.
Destiny [[]] (Outcome) Something important looms in my future.
Distant [[]] (Outcome) Don't get too attached, you'll only get hurt.
Dreamer [[]] (Outcome) Don't you just wonder, sometimes?
Flirt [[]] (Outcome) Hello there.
Gritty [[]] (Outcome) I do what has to be done. That's all.
Inhabited [[]] (Outcome) I'm fine thank you... How are you and your kin?
Integrity [[]] (Outcome) No, actually it's pretty simple.
Literary [[]] (Outcome) Language is the first magic, our truest weapon, our ultimate legacy.
Loyal [[]] (Outcome) I would stop at nothing to protect a friend.
Lucky [[]] (Outcome) Everything always turns out fine, doesn't it?
Mysterious [[]] (Outcome) Another time, under another sky, things were different...
Nostalgic [[]] (Outcome) Do you remember when...?
Physical [[]] (Outcome) The joy of motion, the sensuousness of being alive.
Potential [[]] (Outcome) Maybe today wasn't my day. But there's a coming dawn...
Proud [[]] (Outcome) I know who I am. I don't need anyone to tell me.
Shame [[]] (Outcome) I don't talk about it.
Slacker [[]] (Outcome) Oh, you know. We've got plenty of time...
Thorny [[]] (Outcome) Did I ask you? I didn't, did I?
Wanderlust [[]] (Outcome) The wind is blowing, the road is calling.
Weird [[]] (Outcome) Hm?
Wildheart [[]] (Outcome) The treesmell. The odorous stones after rain. I live for those things.