Improvised Fireball
From Wildermyth Wiki
Improvised Fireball is a permanent ability that can be gained by a mystic hero when they chase a goblin in the Fireball event.
In-Game Description
Once per combat. Hero interfuses with a clay pot full of volatile chemicals and lobs it to create a huge fireball!
Specifics
Must have an interfusion slot available. 7.6 range, AOE 2.9 radius, 4 wield vs enemy's dodge, Pot/2+1d3 magic damage. Does 1d3 magic damage even on a miss. Attack direction is from the mystic.
Tips
- Legacy heroes can retain this ability in a new campaign, but it costs them an ability slot. It does not cost an ability slot when it is first acquired.
- Long-range attacks that do not require interfusion can be useful for action economy in certain mystic builds. Note that Starseed and Falling Stars are strong alternatives to Improvised Fireball for this role; they hit a smaller area but do not require an ability slot and can be cast more than once per battle.