Bloodrage
From Wildermyth Wiki
Revision as of 11:55, 22 April 2022 by Spacepillow (talk | contribs) (swordhand, still need to edit code and specifics.)
Bloodrage is a Warrior ability.
In-Game Description
(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Upgrade
(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
Specifics
Note that temporary health gained, such as from Aid, provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).
Tips
- Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
- Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.
- The damage boost from Bloodrage applies to a wide variety of attacks, including Broadswipes, interfusion attacks (using Thnarrs Accordica), and Dreadscythe's Broadswipes effect. However, it does not apply to Splinterskin or Static Shock.