Archery
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Revision as of 10:42, 26 October 2024 by Psionusoid (talk | contribs) (→Specifics: added info about trigger limits)
Archery |
---|
Type |
Passive |
Class |
General |
Effect |
Physical Damage |
Target |
Single Target |
Available to |
Hunters |
Archery is a passive Hunter ability that causes the Hunter to counter-attack whenever they or adjacent allies are attacked by a ranged attack.
In-Game Description
(Passive) After a ranged attack against them or any adjacent allies, Hero counterattacks with a ranged attack of their own. (Also works with melee theme attacks)
Upgrade
+30 Dodge against ranged attacks
Specifics
A Hunter with Archery will counter-attack all ranged attacks against them, provided they themselves are equipped with a ranged weapon or have a melee or ranged theme attack and the attacking enemy is within range. It will also trigger against attacks on adjacent allies.
Each hero can only use Archery once per enemy per turn. For example, if a dart attacks a hunter with Archery, then a stormthroat commands the same dart to attack the same hero later during the same enemy turn, Archery will only trigger from the first attack.
Archery can trigger even if the Hunter takes mortal damage from an attack.
Tips
- While Hunters usually avoid front-line combat, a Hunter with Archery and high defensive stats can be a powerful counter to an onslaught of ranged attackers.
- Archery is most useful when fighting Drauven due to the large number of ranged attacks they use. It is also able to retaliate to prepared shots from Dart and Redcloak enemies allowing easier counter attacks.
- Archery can retaliate with melee or ranged attacks granted by a theme instead of a bow, as long as no bow is equipped. In this case Long Reach and Sharpshooter (for ranged theme attacks) are recommended to overcome the low range of theme attacks.