Difference between revisions of "1.0 All the Bones of Summer"
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1.0 All the Bones of Summer | 1.0 All the Bones of Summer | ||
June 15, 2021 | June 15, 2021 | ||
Latest revision as of 14:36, 25 June 2021
1.0 All the Bones of Summer
June 15, 2021
- New Campaign! A 5 Chapter Story with Drauven
- Generic Campaign Events and Maps! (~20 chapters done, more coming)
- Many more Mortal Choices added
- Final Moment events added (when a hero dies)
- Visual and some text updates to Ulstryx
- Achievements have been implemented
- Achievements unlock concept art
- Some Achievements unlock Theme Skins
- Theme Skins are cosmetic variations for (some) skins
- Abilities can now be upgraded on level up! Ability rebalance!
- (A fourth slot for upgrades has been added to the level up screen)
- WARRIOR ABILITIES
- * Upgraded Backslam: Knock an enemy into another to deal damage
- * Upgraded Battledance: Gain free movement after 1st melee attack
- * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn
- * Upgraded Broadswipes: Double broadswipes damage
- * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each
- * Upgraded Paladin: Guardian activates even if you attacked this turn
- * Upgraded Raider: double scenery damage, can start fires on enemies
- * Sentinel No longer interrupts enemy movement
- * Upgraded Sentinel: Interrupts movement
- * Upgraded Shieldshear: No cooldown, can use multiple times per turn
- * Stalwart now grants a hero armor & warding at the cost of speed
- * Upgraded Stalwart: While active, you are immune to status effects
- * Upgraded Thundering Challenge: Becomes a small area of effect
- * Upgraded Untouchable: Effect doesn't wear off
- * Vigilance no longer scales with potency, 2 uses per turn
- * Upgraded Vigilance: 4 reaction strikes per turn
- * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes
- * Upgraded Zealous Leap: Clears pin, can be used every turn
- HUNTER ABILITIES
- * Upgraded Ambush: Interrupts movement
- * Upgraded Archery: +30 defense against ranged attacks
- * Upgraded Crippling Strikes: +2 damage vs hobbled foes
- * Upgraded Ember Arrows: new active to jump to a nearby blaze
- * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use
- * Upgraded Foxflight: Grants 3 automatic dodges instead of 2
- * Upgraded Jumpjaw: +1 use, shreds 1 armor
- * Upgraded Piercing shots: Ranged attacks shred 1 armor
- * Upgraded Quellingmoss: +1 poison to attacks and aoe
- * Upgraded Rogue: Attacks against damaged enemies deals +1 damage
- * Thornfang no longer scales with potency, 1 use per turn
- * Upgraded Thornfang: Can be used three times per turn
- * Upgraded Through Shot: hit all in a line -1 dmg each
- MYSTIC ABILITIES
- * Upgraded Arches: Single action, no cooldown
- * Upgraded Compulsion: Becomes a swift action, still once per turn
- * Upgraded Earthscribe:
- * grants improved HP and range to Bonewall
- * +2 temp hp to the Rock Shield ability
- * Calcify grants extra +1 armor, warding, and temp hp
- * Upgraded Elementalist:
- * Infernal Rain now an area of effect
- * Splinterblast and splintersalvo +1 damage and hobble.
- * Stunning Barrage damage +1, reduced stun chance to 50%
- * Upgraded Humanist:
- * Shackles deals 2x damage
- * Shardnado doesn't expire
- * Stunning Barrage 100% chance to stun
- * Upgraded Ignite: You can now ignite tiles without debris
- * Upgraded Indignance: Damage and Range increase by 1
- * Mythweaver: Loredump stuns for two turns on hit
- * Upgraded Mythweaver:
- * Loredump damage and range increased
- * Increases the damage and hobble of Greater Constrict.
- * Lightning Learning: book or statue, +3 potency to ally, decays
- * Upgraded Naturalist:
- * Wild Grasp becomes a swift action.
- * Roots and Shoots: single action AOE creates plant scenery
- * Upgraded Openmind:
- * Increased range of Interfuse
- * Withdraw now free
- * Upgraded Soulsplitting: 2 damage prevented for each interfusion
- * Upgraded Spiritblade:
- * Blazing Sword and Burning Arrow now single action attacks
- * Heroes walling with an interfused object gain +10 stunt.
- * Upgraded Vigorflow: +1 damage and +1 speed per interfusion
- COMMON ABILITIES
- * Upgraded Aid: +1 use per combat
- * Upgraded Bard: Swellsong: +50 stunt to nearby allies
- * Bowmaster name changed to Sharpshooter
- * Sharpshooter improves all ranged abilities
- * Upgraded Sharpshooter: +1 Range with ranged attacks
- * Upgraded Endurance: +1 armor and +2 warding
- * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age
- * Upgraded Heroism: +1 action points
- * Upgraded Inspiration: increase aura size and grant 1 warding
- * Upgraded Long reach: + 1.6 range to all abilities and attacks
- * Upgraded Riposte: when hit, +20 dodge until missed, stacks
- * Tinker now grants an ally +3 armor and +2 warding
- * Upgraded Tinker: +1 use per combat
- * Upgraded Viciousness : +1 damage on melee attacks
- * Upgraded Windwalk: +1 use per combat
- * Upgraded Wisdom: +10 retirement age, +15 charisma
- THEMES
- * Theme attack scaling has been halved.
- * Themes attacks all have an upgrade ability now
- * Upgraded theme attack doubles scaling and +1 base damage
- New music for the Legacy Browser!
- Reduce monster card draw by 1 for Legacy campaign Ch1,2,3
- Dart's Cower ability is removed if they attack while it's active
- Stunned removes Dart's Cower ability
- Attack Scenery now deals a minimum amount of damage
- Into the Underworld visual update
- Deeven ranged attack is now magic damage
- Reduced terror bird shriek range
- Specterstep cooldown is slightly increased
- Haunts are now easier to see while using Specterstep
- Deafened is now a status effect
- Stormthroat bird no longer stacks
- Reduced staunching spores range by 1
- Choosing a face/hairstyle etc no longer closes dropdown
- Generic campaigns can now start with any classes
- Temp armor will be used up before permanent armor
- Ability buttons now show remaining uses and cooldowns
- Horn child flanking attacks now hobble instead of pinning
- Gorgon pin lasts for one turn instead of two
- New incursion defense map
- Incursion and Calamity timers now always show in the HUD
- New interfusion particles
- Multiplayer: Camera adjustments
- Fix a rare map gen issue in Eluna
- Fix a bug with bards and big thrusks on plot maps
- Fix completed objectives showing particles
- Fix a bug with always on mods settings for new games
- Fix bug where legacy backup zip had wrong file extension
- Fix issue where some large monsters looked blurry
- Fix a bug where sentinel wouldn't take weapon range into account
- Fix a bug where immune would show up when it shouldn't
- Fix a bug where indignance could hit enemies through walls
- Fix a bug with non-weldlings having the weldling aspect
- Fix a bug where into the fire event was missing a proper name
- Fix a bug where the game console showed lots of backened text
- Fix a bug where a mortal choice could prevent a hero from dying
- Fix a bug with compulsion feedback
- Fix a bug where generic intros offered romance options to family members
- Fix a bug where Ambush and Sentinel applied debuffs even if they missed
- Fix a bug with campaign-only aspects showing up multiple times
- Fix a bug where stasis'd creatures could gain and give walling bonuses
- Fix a bug where guardian only used one-hand version of theme attacks
- Fix a bug where haunt could move twice and attack afterwards
- Fix a bug where tree-arm attack could deal 0 damage
- Fix a bug where heroes controlled by other players were autoselected
- Fix a bug where multiplayer would show interfusion feedback poorly
- Fix a bug where Rockshield value wouldn't be removed after being attacked
- Fix a bug where amounts in entity tooltips would show up incorrectly
- Fix a bug where Weldling's firewall targeted heroes incorrectly
- Fix a bug where the Chastised could target heroes in grayplane
- Fix a bug where the Chastised could ignore being Engaged
- Fix a bug where monsters standing on two fires don't take damage
- Fix a bug where taking poison damage would remove blind
- Fix a bug where dealing damage to scenery would remove blind
- Fix a bug where Terrorbird's inspire would remove blind
- Fix a crash bug
- Fix some typos
- Tools: 8-tile monsters can now be created