1.0 All the Bones of Summer

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1.0 All the Bones of Summer

June 15, 2021

  • New Campaign! A 5 Chapter Story with Drauven
  • Generic Campaign Events and Maps! (~20 chapters done, more coming)
  • Many more Mortal Choices added
  • Final Moment events added (when a hero dies)
  • Visual and some text updates to Ulstryx
  • Achievements have been implemented
  • Achievements unlock concept art
  • Some Achievements unlock Theme Skins
  • Theme Skins are cosmetic variations for (some) skins
  • Abilities can now be upgraded on level up! Ability rebalance!
  • (A fourth slot for upgrades has been added to the level up screen)
  • WARRIOR ABILITIES
  • * Upgraded Backslam: Knock an enemy into another to deal damage
  • * Upgraded Battledance: Gain free movement after 1st melee attack
  • * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn
  • * Upgraded Broadswipes: Double broadswipes damage
  • * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each
  • * Upgraded Paladin: Guardian activates even if you attacked this turn
  • * Upgraded Raider: double scenery damage, can start fires on enemies
  • * Sentinel No longer interrupts enemy movement
  • * Upgraded Sentinel: Interrupts movement
  • * Upgraded Shieldshear: No cooldown, can use multiple times per turn
  • * Stalwart now grants a hero armor & warding at the cost of speed
  • * Upgraded Stalwart: While active, you are immune to status effects
  • * Upgraded Thundering Challenge: Becomes a small area of effect
  • * Upgraded Untouchable: Effect doesn't wear off
  • * Vigilance no longer scales with potency, 2 uses per turn
  • * Upgraded Vigilance: 4 reaction strikes per turn
  • * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes
  • * Upgraded Zealous Leap: Clears pin, can be used every turn
  • HUNTER ABILITIES
  • * Upgraded Ambush: Interrupts movement
  • * Upgraded Archery: +30 defense against ranged attacks
  • * Upgraded Crippling Strikes: +2 damage vs hobbled foes
  • * Upgraded Ember Arrows: new active to jump to a nearby blaze
  • * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use
  • * Upgraded Foxflight: Grants 3 automatic dodges instead of 2
  • * Upgraded Jumpjaw: +1 use, shreds 1 armor
  • * Upgraded Piercing shots: Ranged attacks shred 1 armor
  • * Upgraded Quellingmoss: +1 poison to attacks and aoe
  • * Upgraded Rogue: Attacks against damaged enemies deals +1 damage
  • * Thornfang no longer scales with potency, 1 use per turn
  • * Upgraded Thornfang: Can be used three times per turn
  • * Upgraded Through Shot: hit all in a line -1 dmg each
  • MYSTIC ABILITIES
  • * Upgraded Arches: Single action, no cooldown
  • * Upgraded Compulsion: Becomes a swift action, still once per turn
  • * Upgraded Earthscribe:
  • * grants improved HP and range to Bonewall
  • * +2 temp hp to the Rock Shield ability
  • * Calcify grants extra +1 armor, warding, and temp hp
  • * Upgraded Elementalist:
  • * Infernal Rain now an area of effect
  • * Splinterblast and splintersalvo +1 damage and hobble.
  • * Stunning Barrage damage +1, reduced stun chance to 50%
  • * Upgraded Humanist:
  • * Shackles deals 2x damage
  • * Shardnado doesn't expire
  • * Stunning Barrage 100% chance to stun
  • * Upgraded Ignite: You can now ignite tiles without debris
  • * Upgraded Indignance: Damage and Range increase by 1
  • * Mythweaver: Loredump stuns for two turns on hit
  • * Upgraded Mythweaver:
  • * Loredump damage and range increased
  • * Increases the damage and hobble of Greater Constrict.
  • * Lightning Learning: book or statue, +3 potency to ally, decays
  • * Upgraded Naturalist:
  • * Wild Grasp becomes a swift action.
  • * Roots and Shoots: single action AOE creates plant scenery
  • * Upgraded Openmind:
  • * Increased range of Interfuse
  • * Withdraw now free
  • * Upgraded Soulsplitting: 2 damage prevented for each interfusion
  • * Upgraded Spiritblade:
  • * Blazing Sword and Burning Arrow now single action attacks
  • * Heroes walling with an interfused object gain +10 stunt.
  • * Upgraded Vigorflow: +1 damage and +1 speed per interfusion
  • COMMON ABILITIES
  • * Upgraded Aid: +1 use per combat
  • * Upgraded Bard: Swellsong: +50 stunt to nearby allies
  • * Bowmaster name changed to Sharpshooter
  • * Sharpshooter improves all ranged abilities
  • * Upgraded Sharpshooter: +1 Range with ranged attacks
  • * Upgraded Endurance: +1 armor and +2 warding
  • * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age
  • * Upgraded Heroism: +1 action points
  • * Upgraded Inspiration: increase aura size and grant 1 warding
  • * Upgraded Long reach: + 1.6 range to all abilities and attacks
  • * Upgraded Riposte: when hit, +20 dodge until missed, stacks
  • * Tinker now grants an ally +3 armor and +2 warding
  • * Upgraded Tinker: +1 use per combat
  • * Upgraded Viciousness : +1 damage on melee attacks
  • * Upgraded Windwalk: +1 use per combat
  • * Upgraded Wisdom: +10 retirement age, +15 charisma
  • THEMES
  • * Theme attack scaling has been halved.
  • * Themes attacks all have an upgrade ability now
  • * Upgraded theme attack doubles scaling and +1 base damage
  • New music for the Legacy Browser!
  • Reduce monster card draw by 1 for Legacy campaign Ch1,2,3
  • Dart's Cower ability is removed if they attack while it's active
  • Stunned removes Dart's Cower ability
  • Attack Scenery now deals a minimum amount of damage
  • Into the Underworld visual update
  • Deeven ranged attack is now magic damage
  • Reduced terror bird shriek range
  • Specterstep cooldown is slightly increased
  • Haunts are now easier to see while using Specterstep
  • Deafened is now a status effect
  • Stormthroat bird no longer stacks
  • Reduced staunching spores range by 1
  • Choosing a face/hairstyle etc no longer closes dropdown
  • Generic campaigns can now start with any classes
  • Temp armor will be used up before permanent armor
  • Ability buttons now show remaining uses and cooldowns
  • Horn child flanking attacks now hobble instead of pinning
  • Gorgon pin lasts for one turn instead of two
  • New incursion defense map
  • Incursion and Calamity timers now always show in the HUD
  • New interfusion particles
  • Multiplayer: Camera adjustments
  • Fix a rare map gen issue in Eluna
  • Fix a bug with bards and big thrusks on plot maps
  • Fix completed objectives showing particles
  • Fix a bug with always on mods settings for new games
  • Fix bug where legacy backup zip had wrong file extension
  • Fix issue where some large monsters looked blurry
  • Fix a bug where sentinel wouldn't take weapon range into account
  • Fix a bug where immune would show up when it shouldn't
  • Fix a bug where indignance could hit enemies through walls
  • Fix a bug with non-weldlings having the weldling aspect
  • Fix a bug where into the fire event was missing a proper name
  • Fix a bug where the game console showed lots of backened text
  • Fix a bug where a mortal choice could prevent a hero from dying
  • Fix a bug with compulsion feedback
  • Fix a bug where generic intros offered romance options to family members
  • Fix a bug where Ambush and Sentinel applied debuffs even if they missed
  • Fix a bug with campaign-only aspects showing up multiple times
  • Fix a bug where stasis'd creatures could gain and give walling bonuses
  • Fix a bug where guardian only used one-hand version of theme attacks
  • Fix a bug where haunt could move twice and attack afterwards
  • Fix a bug where tree-arm attack could deal 0 damage
  • Fix a bug where heroes controlled by other players were autoselected
  • Fix a bug where multiplayer would show interfusion feedback poorly
  • Fix a bug where Rockshield value wouldn't be removed after being attacked
  • Fix a bug where amounts in entity tooltips would show up incorrectly
  • Fix a bug where Weldling's firewall targeted heroes incorrectly
  • Fix a bug where the Chastised could target heroes in grayplane
  • Fix a bug where the Chastised could ignore being Engaged
  • Fix a bug where monsters standing on two fires don't take damage
  • Fix a bug where taking poison damage would remove blind
  • Fix a bug where dealing damage to scenery would remove blind
  • Fix a bug where Terrorbird's inspire would remove blind
  • Fix a crash bug
  • Fix some typos
  • Tools: 8-tile monsters can now be created