Difference between revisions of "Arches"

From Wildermyth Wiki
Line 5: Line 5:


==Specifics==
==Specifics==
The Mystic creates a tree on the [[battle map]] within range 4 and [[interfuse]]s with it. The mystic must have an [[Interfuse#Interfusion_slot|interfusion slot]] available. The location must be clear space -- no directly adjacent walls/scenery. Adjacent enemies are [[pinned]]. Ends turn.
 
{{iconify|single action, ends turn}}, range 4.6. The mystic creates a tree on the [[battle map]] and [[interfuse]]s with it.  
* The mystic must have an [[Interfuse#Interfusion_slot|interfusion slot]] available.  
* The location must be clear space -- no orthogonally adjacent walls/scenery.  
* Enemies are [[pinned]] within <code>1.6 + [[Potency]]/3</code> tiles.


==Uses==
==Uses==

Revision as of 06:01, 24 June 2021

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Specifics

UI DiamondRed.png single action, ends turn, range 4.6. The mystic creates a tree on the battle map and interfuses with it.

  • The mystic must have an interfusion slot available.
  • The location must be clear space -- no orthogonally adjacent walls/scenery.
  • Enemies are pinned within 1.6 + Potency/3 tiles.

Uses

Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.