Difference between revisions of "Jumpjaw"
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{{Quote | (Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.}} | {{Quote | ''(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.''}} | ||
'''Jumpjaw''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | '''Jumpjaw''' is an [[active]] [[:Category:Hunter abilities|Hunter ability]]. Once per combat, as a [[free action]], the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | ||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] |
Revision as of 06:36, 22 March 2019
(Active) Once per combat, as a free action, hero throws a Jumpjaw trap that will damage and pin the first enemy who walks near.
Jumpjaw is an active Hunter ability. Once per combat, as a free action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield. Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.