Difference between revisions of "Jumpjaw"
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==Specifics== | ==Specifics== | ||
Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones. | ||
==Tips== | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] | ||
[[Category:Pinned]] | [[Category:Pinned]] |
Revision as of 09:00, 14 February 2022
Jumpjaw is an active Hunter ability.
In-Game Description
(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.
Upgrade
Uses per mission increased from 2 to 3, and now shreds 1 armor
Specifics
Twice per combat, as a swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.