Difference between revisions of "Jumpjaw"

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==Specifics==
==Specifics==
Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
==Tips==


[[Category:Ability]]
[[Category:Ability]]
[[Category:Hunter abilities]]
[[Category:Hunter abilities]]
[[Category:Pinned]]
[[Category:Pinned]]

Revision as of 09:00, 14 February 2022

Jumpjaw is an active Hunter ability.

Range and appearance of deployed Jumpjaw trap

In-Game Description

(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.

Upgrade

Uses per mission increased from 2 to 3, and now shreds 1 armor

Specifics

Twice per combat, as a UI DiamondFeather.png swift action, the hero may deploy a trap that damages and pins the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.

Tips