Difference between revisions of "Raider"

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==Uses==
==Uses==
Lighting fires is useful to mystics, and especially [[Elementalist]] mystics. When the party has a reliable means to start a fire, especially as a {{iconify|swift action}}, that means they never need worry about running out of things to interfuse with on a bare battlefield.
This also is a key enabler of [[Spiritblade]] and [[Ember Arrows]].
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Revision as of 15:30, 8 July 2021

Raider is an active Warrior ability.

In-Game Description

Raider

(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Raider+

(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.

Specifics

Raider

Raider+

Uses

Lighting fires is useful to mystics, and especially Elementalist mystics. When the party has a reliable means to start a fire, especially as a UI DiamondFeather.png swift action, that means they never need worry about running out of things to interfuse with on a bare battlefield.

This also is a key enabler of Spiritblade and Ember Arrows.

Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.