Difference between revisions of "Rogue"
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==Specifics== | ==Specifics== | ||
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]] and counter-attacks from [[Ability:Archery|Archery]], but deaths resulting from indirect effects like [[Ability:Quellingmoss|Quellingmoss]] poison or [[Ability:Jumpjaw|Jumpjaw]] traps do not. | For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Ability:Flashcone|Flashcone]] and counter-attacks from [[Ability:Archery|Archery]], but deaths resulting from indirect effects like [[Ability:Quellingmoss|Quellingmoss]] poison or [[Ability:Jumpjaw|Jumpjaw]] traps do not. | ||
==Uses== | ==Uses== |
Revision as of 21:26, 22 November 2019
Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.
In-Game Description
(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.
Specifics
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.
Uses
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.