Sentinel

From Wildermyth Wiki

Sentinel is a Warrior ability.

In-Game Description

Sentinel replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.

Specifics

Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit. the hero pins them by jumping in front of them and then attacking them.

Uses

Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.