Difference between revisions of "The Arch-Gorgon"

From Wildermyth Wiki
m
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
[[File:archgorgon.png|200px|thumb|right|The Arch-Gorgon]]
A type of powerful [[Gorgon]]. A monarch among the gorgons, grown massive with age or perhaps by nature, it uses its mastery of other beings for its own defense, and strikes with lethal force.
A type of powerful [[Gorgon]]. A monarch among the gorgons, grown massive with age or perhaps by nature, it uses its mastery of other beings for its own defense, and strikes with lethal force.


Line 5: Line 6:
  It wears its stillness like a cloak, only shredding it to whirl its ancient blades, body writhing in a watery dance.
  It wears its stillness like a cloak, only shredding it to whirl its ancient blades, body writhing in a watery dance.


==Mechanics==
==Base values==


'''Search'''
{| class="wikitable" style="text-align: center"
!   !! style="width:7.5em" | Storyteller !! style="width:7.5em" | Adventurer !! style="width:7.5em" | Tragic Hero !! style="width:7.5em" | Walking Lunch
|-
| style="text-align: left" | Health || 24 ||  ||  || 
|-
| style="text-align: left" | Speed || colspan=4 | 5
|-
| style="text-align: left" | Armor || colspan=3 | 4 ||
|-
| style="text-align: left" | Warding || colspan=2 | 3 || colspan=2 | 
|-
| style="text-align: left" | Melee Accuracy || colspan=4 | 110
|-
| style="text-align: left" | Range Accuracy || colspan=4 | 110
|-
| style="text-align: left" | Dodge || colspan=4 | 55
|-
| style="text-align: left" | Block || colspan=4 | 55
|-
| style="text-align: left" | Size || colspan=4 | 4 Tiles
|}


'''Slash''' Melee attack
==Mechanics==
 
'''Shriek''' Ranged attack


The Arch-Gorgon is immune to [[compulsion]].
{| class="wikitable"
|-
! Name
! Type
! Damage
! Range
! Effect
|-
| Search
| Scout
|
| 2
| Every hero in a 2 tile radius will lose their hidden effect.
|-
| Attack Door
| Attack Scenery
|
|
| Attacks the door, dealing 2 damage to it.
|-
| Slash
| Melee Physical Attack
| 8-10
|
|
|-
| Shriek
| Ranged Magical Attack
| 7-9
| 4
|
|-
| Immune to Compulsion
| Passive
|
|
| This unit cannot be compelled to move.
|-
| Vessel of Corruption
| Reactive Passive
|
|
| Spreads [[Corruption]] when killed.<br />Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.
|}


==Lore==  
==Lore==  

Latest revision as of 09:17, 9 December 2021

The Arch-Gorgon

A type of powerful Gorgon. A monarch among the gorgons, grown massive with age or perhaps by nature, it uses its mastery of other beings for its own defense, and strikes with lethal force.

Description

In-game description:

It wears its stillness like a cloak, only shredding it to whirl its ancient blades, body writhing in a watery dance.

Base values

  Storyteller Adventurer Tragic Hero Walking Lunch
Health 24
Speed 5
Armor 4
Warding 3
Melee Accuracy 110
Range Accuracy 110
Dodge 55
Block 55
Size 4 Tiles

Mechanics

Name Type Damage Range Effect
Search Scout 2 Every hero in a 2 tile radius will lose their hidden effect.
Attack Door Attack Scenery Attacks the door, dealing 2 damage to it.
Slash Melee Physical Attack 8-10
Shriek Ranged Magical Attack 7-9 4
Immune to Compulsion Passive This unit cannot be compelled to move.
Vessel of Corruption Reactive Passive Spreads Corruption when killed.
Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.

Lore

"To them, there is beauty in silence, in stillness, in the mute gardens of crystal, glass, and stone. They also seem to like tentacles and other wiggly bits. Oh, and the color blue." - Monstergenius Ted Gethers