Grimly Glowing
From Wildermyth Wiki
Grimly Glowing |
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Author |
Douglas Austin |
Event type |
Wilderness scouting |
While scouting in a forest the party find the corpse of an animal which contains a luminous crystal.
Choices
1. "No time to be squeamish. That thing could be a magic spellshard or something."
Outcome The hero in this panel receives a Spellshard.
2. "Nothing about this is right. Leave it be."
Outcome Bury the corpse and leave. The hero in this panel (the one in the "poet" role) gains the Integrity hook for the remainder of the campaign.
3. "..."
Outcome The hero in this panel receives a Spellshard.
Trivia
This event has five required roles, but it is possible to complete with a party of four heroes because the hero in the "healer" role may also be the hero in the "poet", "greedy", or "hothead" role.
Images
Targets
Targets overlandTile Biome: forestDeciduous, forestConiferous poet (required) Score: POET >= 60 snark (required) Score: max(GOOFBALL, SNARK, GREEDY) >= 60 notAlreadyMatchedAs: poet greedy (required) Score: GREEDY notAlreadyMatchedAs: poet, snark hothead (required) Score: HOTHEAD notAlreadyMatchedAs: poet, snark, greedy healer (required) Score: HEALER notAlreadyMatchedAs: snark volunteer (optional) Test: hook_darkheart + hook_weird > 0 volunteer2 (optional) Test: hook_darkheart + hook_weird < 0 volunteer3 (optional) Test: hook_darkheart + hook_weird < 0 notAlreadyMatchedAs: volunteer2
See Targets and scoring guide for help with role names and scoring.