Havenbeams
From Wildermyth Wiki
Creating Havenbeams |
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Author |
Douglas Austin |
Event type |
Opportunity |
A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.
Choices
1. You've got a good questing-ear!
- 1.1 "I don't know. I'd be kind of afraid to raise an axe here."
Outcome Begin a battle with Fortitude (All party members gain +2 temp health) against some Drauven. After the fight, they leave the grove and find a little altar with a gift from the spirit: Will of the Forest. The following is added to the hero's history: They journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. They left the trees unharmed, and the spirits of that place granted them a mighty gift in recognition.
- 1.2
The spirit led us here. Sooo... We must have its blessing?
- 1.2
Outcome The heroes are attacked by a Forest Guardian. Afterwards, gain +3 heartwoods, a calamity card is added, and the following is added to the hero's history: They journeyed to a sacred wood and felled a single havenbeam tree. The home they'll build with its timbers will be a warded and weatherblessed place.
2. Ease up, <Hero>. You've got time.
Outcome Decline the opportunity.
Trivia
This event targets a hero with the Loyal hook. Neither the Loyal hero nor the helper can ever have had children in any campaign, and the Loyal hero must be at most 35 years old.
Images
Targets
Targets hook Test: AGE <= 35 Forbidden Aspects: parentOf*, hook_LoyalResolved aspect Aspects: hook_Loyal relativeTo: hook hook2 Forbidden Aspects: parentOf*,familyWith.hook friend (required) Score: max(FRIEND_WITH.hook,LOVER_WITH.hook) >= 1 notAlreadyMatchedAs: hook, hook2 party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.