A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.
You've got a good questing-ear!
- 1.1 "I don't know. I'd be kind of afraid to raise an axe here."
Outcome Begin a battle with Fortitude (All party members gain +1 temporary hitpoint) against some Drauven. After the fight, they leave the grove and find a little altar with a gift from the spirit: Will of the Forest. The following is added to the hero's history:
They journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. They left the trees unharmed, and the spirits of that place granted them a mighty gift in recognition.
The spirit led us here. Sooo... We must have its blessing?
Outcome The heroes are attacked by a Forest Guardian. Afterwards, gain +3 heartwoods, a calamity card is added, and the following is added to the hero's history:
They journeyed to a sacred wood and felled a single havenbeam tree. The home they'll build with its timbers will be a warded and weatherblessed place.
Ease up, <Hero>. You've got time.
Outcome Decline the opportunity.
This event targets a hero with the Loyal hook.
hook Test: AGE <= 35 Forbidden Aspects: parentOf,hook_LoyalResolved aspect Aspects: hook_Loyal hook2 Forbidden Aspects: familyWith friend (required) Score: max(FRIEND_WITH.hook,LOVER_WITH.hook) >= 1 party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.