Slave for Love
From Wildermyth Wiki
Slave for Love |
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Author |
Douglas Austin |
Event type |
Opportunity |
A flirt falls for a suspicious character who lost their father to the Drauven.
Choices
1. Oh, that's even better. Both of you!
- 1.1 Follow them into the forest.
I'm not letting them out of my sight.
- 1.1 Follow them into the forest.
Outcome Gain +1 heartwoods and +1 ingots. Begin battle as normal. Afterwards, the following line is added to the hero's history: Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.
- 1.2 Wait for their signal.
I trust them. Come on, let's wait. Poke around the ruins.
- 1.2 Wait for their signal.
Outcome Gain a piece of equipment. Battle begins as normal, but there will be no loot afterwards. The following is added to the hero's history: Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.
2. Oh, but I just remembered. We can't go tonight. Because of... reasons.
Outcome The opportunity is declined.
Trivia
This opportunity triggers a hero with the Flirt hook.
Images
Targets
Targets self Threat Flavor Exists: drauven hook Forbidden Aspects: hook_FlirtResolved,npcRomance,waterlingRomance,cvawn_hunterMarriedFallback aspect Aspects: hook_Flirt hook2 Forbidden Aspects: familyWith lover (forbid) FORBID Score: LOVER_WITH.hook >= 1 party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.