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- ==Gameplay== Learn more about gameplay basics.2 KB (343 words) - 13:43, 4 July 2023
- ...land Only''' needs to be tested more to precisely determine how it affects gameplay. ...romotions''' needs to be tested more to precisely determine how it affects gameplay.5 KB (868 words) - 15:48, 24 September 2024
- [[Category:Gameplay]]2 KB (275 words) - 07:50, 22 March 2025
- ...a of the staff, typically reserved only for mechanical effects that impact gameplay. This seems to be an error.1 KB (204 words) - 07:45, 1 January 2023
- ...ea of the wand, typically reserved only for mechanical effects that impact gameplay. This seems to be an error.2 KB (211 words) - 13:21, 31 May 2024
- [[Category:Gameplay]]7 KB (1,087 words) - 12:31, 22 March 2025
- ...ts, abilities, gear, and relationships through their character sheets) and gameplay things (choosing which events to encounter, skipping objectives) that are v ...ke comics now, but comics aren't very interesting if they don't impact the gameplay. '''[[Outcomes]]''' are used to make things happen in the game, like granti24 KB (4,263 words) - 14:06, 8 March 2022
- ...s far as mechanically simple, that mostly means, don't specify complex new gameplay. Stick to the outcomes listed below when possible. If you need something mo10 KB (1,740 words) - 13:08, 11 November 2021
- [[Stat]]s are divided into Prime and Secondary, and into Gameplay and Personality. You can use any of the stats when selecting targets and de12 KB (1,963 words) - 23:58, 2 June 2023
- Modifies an individuals stats by a value. This can be used for gameplay stats (health, injury, potency, etc.) and personality stats (bookish, snark43 KB (6,788 words) - 16:31, 30 March 2025
- less hitches during gameplay These now drive derived values that affect gameplay directly.215 KB (34,315 words) - 19:04, 17 January 2025