Search results

From Wildermyth Wiki
  • [[Category:General abilities]] [[Category:Healing abilities]]
    435 bytes (60 words) - 05:39, 14 February 2022
  • [[Category:General abilities]] [[Category:Healing abilities]]
    919 bytes (132 words) - 05:14, 14 February 2022
  • ...dred stories at once.) You can choose a number of their previous [[Ability|Abilities]] for them to return with, equal to their [[legacy tier]]. They arrive equi == Class and Abilities ==
    9 KB (1,437 words) - 08:53, 22 March 2025
  • ...[[bonus damage]], [[spell damage]] and [[potency]], and any additions from abilities or special effects. Characters can gain temporary hit points from abilities, buffs from pre-combat events, and other sources. Incoming damage is applie
    7 KB (1,169 words) - 02:28, 28 June 2023
  • * Abilities can now be upgraded on level up! Ability rebalance! * WARRIOR ABILITIES
    8 KB (1,162 words) - 14:36, 25 June 2021
  • ...ighted in green. Moving to a yellow-highlighted tile will end their turn. (Abilities like [[Heroism]] can let a hero start their turn with more than 2 AP.) ...melee or ranged weapon attacks. Also factored into theme attacks and some abilities.
    12 KB (1,890 words) - 01:31, 1 June 2024
  • Tools: Wiki links for events and abilities now link to paths of the form Fixed bug where Omenroad results could be cut off with lots of abilities
    215 KB (34,315 words) - 19:04, 17 January 2025