True Gorgon
From Wildermyth Wiki
A type of Gorgon. Also called a gorgon-gorgon. The truegorgons, seeped from their lairs, not in bunches, not in hordes. They moved discreetly, seeding other beings with their poisons, claiming the wills and bodies of the weak, and turning them strong.
Description
In-game description
Shimmering fluidly, its silent slithering approach fascinates the mind as it haunts it heart.
Base values
Storyteller | Adventurer | Tragic Hero | Walking Lunch | |
---|---|---|---|---|
Health | 12 | |||
Speed | 4 | |||
Armor | 3 | |||
Warding | 2 | |||
Melee Accuracy | 110 | |||
Range Accuracy | 100 | |||
Dodge | 30 | |||
Block | 65 | |||
Size | 4 Tiles |
Mechanics
Name | Type | Damage | Range | Effect |
---|---|---|---|---|
Search | Scout | 2 | Every hero in a 2 tile radius will lose their hidden effect. | |
Attack Door | Attack Scenery | Attacks the door, dealing 2 damage to it. | ||
Slash | Melee Physical Attack | 7-9 | ||
Pinning Toxin | Ranged Magical Attack | 1-3 | 1-5 | As a swift action, attacks and pins the target in place. Pinned: Target cannot move and their defenses are lowered. |
Vessel of Corruption | Reactive Passive | Spreads Corruption when killed. Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage. |
Lore
'I screamed for fear, I cursed, I cried. And then I was a stone. That shut me up.' - Possumfox
Trivia
If a hero is maimed by a True Gorgon, instead of losing a limb (and gaining a wooden leg or hook hand), the hero gains a petrified limb.