Difference between revisions of "Bidding the Ghost Goodbye"
From Wildermyth Wiki
(added trivia) |
|||
Line 20: | Line 20: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Dismiss the opportunity. | ||
|} | |} | ||
The "haunted" hero is taken to the tomb of | The "haunted" hero is taken to the tomb of a legnedary Ghosthunter, and the player makes a choice as to how they respond. | ||
''1. DIE, DIE, DIE, DIE, DIE...'' | ''1. DIE, DIE, DIE, DIE, DIE...'' | ||
Line 29: | Line 29: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an item. | | The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an [[equipment|item]]. | ||
|} | |} | ||
''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?'' | ''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?'' | ||
Line 35: | Line 35: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ... | | The two heroes fight. This starts a [[battle]] where the player controls the companion, who starts with '''+2 injury'''. Receive an [[equipment|item]]. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
The "haunted" hero | The "haunted" hero must have the [[aspect]] '''inhabited''' to trigger this event. Afterwards, the following text will be added to their [[History]]: | ||
<q>''"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."''</q> | |||
== Images == | == Images == | ||
Line 50: | Line 51: | ||
</gallery> | </gallery> | ||
[[Category:Event]] | [[Category:Event]] |
Revision as of 13:00, 22 December 2019
Bidding the Ghost Goodbye |
---|
Author |
Douglas Austin |
Event type |
Opportunity |
A hero has been acting strangely. Almost... haunted.
Choices
1. I think it's time we went on a little... hunting trip.
ExpandOutcome
2. Back to our beds for now.
ExpandOutcome
The "haunted" hero is taken to the tomb of a legnedary Ghosthunter, and the player makes a choice as to how they respond.
1. DIE, DIE, DIE, DIE, DIE...
ExpandOutcome
2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?
ExpandOutcome
Trivia
The "haunted" hero must have the aspect inhabited to trigger this event. Afterwards, the following text will be added to their History:
"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."