Difference between revisions of "Havenbeams"
From Wildermyth Wiki
Ginopinoshow (talk | contribs) |
(Updating structure, expanding outcomes, added image) |
||
| Line 1: | Line 1: | ||
{{Infobox event | {{Infobox event | ||
| event = Creating Havenbeams | | event = Creating Havenbeams | ||
| image = | | image = SpiritHavenbeam.png | ||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = Opportunity | | type = Opportunity | ||
}} | }} | ||
A hero starts thinking about having a family and how dangerous | A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house. | ||
== Choices == | == Choices == | ||
''1. Don't cut the trees.'' | ''1. "You've got a great questing-ear!"'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
::''1.1 Don't cut the trees.'' | |||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| A group of [[Drauven]] attacks the grove. The heroes fight. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]] (Tier 3 Leaf Greatspear; passive: '''+3 Potency'''; if the target of the attack is killed, a tree grows). | | A group of [[Drauven]] attacks the grove. The heroes fight. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]] (Tier 3 Leaf Greatspear; passive: '''+3 Potency'''; if the target of the attack is killed, a tree grows). | ||
|} | |} | ||
''2 | ::''1.2 Cut one tree down..'' | ||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| The heroes are attacked by a [[Forest Guardian]]. | |||
|} | |||
''2. [Name's] planning a feast. Maybe after that?'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Dismiss the opportunity. | ||
|} | |} | ||
== Trivia == | |||
This event targets a hero with the '''loyal''' [[hook]]. | |||
A hero who chooses option 1 will receive the following text in their history: | |||
''He journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. He left the trees unharmed, and the spirits of that place granted him a mighty gift in recognition.'' | |||
A hero who chooses option 2 will receive the following text in their history: | |||
''She journeyed to a sacred wood and felled a single havenbeam tree. The home she'll build with its timbers will be a warded and weatherblessed place.'' | |||
== Images == | |||
<gallery mode="nolines"> | |||
</gallery> | |||
Revision as of 07:44, 9 February 2020
| Creating Havenbeams |
|---|
| Author |
| Douglas Austin |
| Event type |
| Opportunity |
A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.
Choices
1. "You've got a great questing-ear!"
- 1.1 Don't cut the trees.
Outcome A group of Drauven attacks the grove. The heroes fight. After the fight, they leave the grove and find a little altar with a gift from the spirit: Will of the Forest (Tier 3 Leaf Greatspear; passive: +3 Potency; if the target of the attack is killed, a tree grows).
- 1.2 Cut one tree down..
Outcome The heroes are attacked by a Forest Guardian.
2. [Name's] planning a feast. Maybe after that?
Outcome Dismiss the opportunity.
Trivia
This event targets a hero with the loyal hook.
A hero who chooses option 1 will receive the following text in their history:
He journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. He left the trees unharmed, and the spirits of that place granted him a mighty gift in recognition.
A hero who chooses option 2 will receive the following text in their history:
She journeyed to a sacred wood and felled a single havenbeam tree. The home she'll build with its timbers will be a warded and weatherblessed place.