Difference between revisions of "Sentinel"

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   ''<q>Sentinel interrupts enemy movement.</q>''
   ''<q>Sentinel interrupts enemy movement.</q>''


==Specifics==
==Specifics==
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Upgraded Sentinel interrupts enemy movement. With [[knockback]] or [[Long Reach]], a melee enemy may be stopped in a place where they are unable to attack.
Upgraded Sentinel interrupts enemy movement. With [[knockback]] or [[Long Reach]], a melee enemy may be stopped in a place where they are unable to attack.
* Guardian and Sentinel can stunt. In this case the bonus from a water [[enchant]] is lost; other enchants work normally.


==Uses==
==Uses==

Revision as of 06:04, 2 July 2021

Sentinel is a Warrior ability.

In-Game Description

Replaces Guardian. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.

Upgrade

 Sentinel interrupts enemy movement.

Specifics

Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.

Upgraded Sentinel interrupts enemy movement. With knockback or Long Reach, a melee enemy may be stopped in a place where they are unable to attack.

  • Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.

Uses

Sentinel allows a warrior to threaten quite a large area, especially if they are using a spear or have Long Reach. It also combos very well with Vigilance.

Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.

If the warrior does not have a lot of armor or health, Sentinel can become dangerous as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior behind allies, so that when they leap they are still in a defensible position.