Difference between revisions of "Havenbeams"
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Revision as of 09:54, 5 January 2022
| Creating Havenbeams |
|---|
| Author |
| Douglas Austin |
| Event type |
| Opportunity |
A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.
Choices
1. You've got a good questing-ear!
- 1.1 "I don't know. I'd be kind of afraid to raise an axe here."
Outcome Begin a battle with Fortitude (All party members gain +2 temp health) against some Drauven. After the fight, they leave the grove and find a little altar with a gift from the spirit: Will of the Forest. The following is added to the hero's history: They journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. They left the trees unharmed, and the spirits of that place granted them a mighty gift in recognition.
- 1.2
The spirit led us here. Sooo... We must have its blessing?
- 1.2
Outcome The heroes are attacked by a Forest Guardian. Afterwards, gain +3 heartwoods, a calamity card is added, and the following is added to the hero's history: They journeyed to a sacred wood and felled a single havenbeam tree. The home they'll build with its timbers will be a warded and weatherblessed place.
2. Ease up, <Hero>. You've got time.
Outcome Decline the opportunity.
Trivia
This event targets a hero with the Loyal hook.
Images
Targets
Targets hook Test: AGE <= 35 Forbidden Aspects: parentOf*, hook_LoyalResolved aspect Aspects: hook_Loyal relativeTo: hook hook2 Forbidden Aspects: parentOf*,familyWith.hook friend (required) Score: max(FRIEND_WITH.hook,LOVER_WITH.hook) >= 1 notAlreadyMatchedAs: hook, hook2 party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVESee Targets and scoring guide for help with role names and scoring.