Difference between revisions of "Backslam"
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* The target position can be chosen, similarly to [[Vinewrench]]. | * The target position can be chosen, similarly to [[Vinewrench]]. | ||
== | ==Tips== | ||
* As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don't already have something to do with their swift action. | * As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don't already have something to do with their swift action. | ||
* Can be used to set up allies for flanking, though you have to be careful to consider where the enemy is going to be slammed to. | * Can be used to set up allies for flanking, though you have to be careful to consider where the enemy is going to be slammed to. | ||
* | * Combines well with Knightmail; armor-boosting abilities like [[Stalwart]], [[Tinker]], and [[Engage]]; and certain [[theme]] effects that boost armor. | ||
* Note | |||
* Note that moving an enemy several tiles away is not always desireable if it prevents the warrior from following up with a melee strike to kill it. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] |
Revision as of 06:14, 14 February 2022
Backslam is a Warrior ability.
In-Game Description
(Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each Armor Hero has).
Upgrade
Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies.
Specifics
- distance =
2.6 + Potency/2
- damage =
Armor
- The target position can be chosen, similarly to Vinewrench.
Tips
- As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don't already have something to do with their swift action.
- Can be used to set up allies for flanking, though you have to be careful to consider where the enemy is going to be slammed to.
- Combines well with Knightmail; armor-boosting abilities like Stalwart, Tinker, and Engage; and certain theme effects that boost armor.
- Note that moving an enemy several tiles away is not always desireable if it prevents the warrior from following up with a melee strike to kill it.