Backslam
From Wildermyth Wiki
Backslam is a Warrior ability.
In-Game Description
(Active) As aswift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each Armor Hero has).
Upgrade
Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies.
In addition to the effects of basic Backslam, this upgraded will displace, hobble, and deal half damage to the enemy the target lands on.
Specifics
- distance =
2.6 + Potency/2
- damage =
Armor
- The target position can be chosen, similarly to Vinewrench.
- Long Reach affects the grab distance, but not the throw distance.
Tips
- As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don't already have something to do with their swift action.
- Can be used to set up allies (or even self with Backslam+, although this might be an excessive ability investment) for flanking, though you have to be careful to consider where the enemy is going to be slammed to.
- Combines well with Knightmail; armor-boosting abilities like Stalwart, Tinker, and Engage; and certain theme effects that boost armor.
- Note that moving an enemy several tiles away is not always desireable if it prevents the warrior from following up with a melee strike to kill it.
- Does not trigger Broadswipes.