Difference between revisions of "The Witchstone"
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{{Infobox event | {{Infobox event | ||
| event = The Witchstone | | event = The Witchstone | ||
| image = | | image = Thewitchstone1.png | ||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = Wilderness scouting | | type = Wilderness scouting | ||
| Line 10: | Line 10: | ||
== Choices == | == Choices == | ||
''1. "And if we don't keep going it will be | ''1. "And if we don't keep going it will be <Hero>'s curse instead."'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| One of the party becomes ''' | | One of the party becomes [[hook|inhabited]]. The following is added to the hero's history: | ||
''<q>They became the home of a tortured black spirit, when the Witchstone's appetite went unsated.</q>'' | |||
|} | |} | ||
''2. Sacrifice a memory.'' | ''2. Sacrifice a romantic memory...'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| Hero loses the memory, and | | Hero loses the memory, and the following is added to their history: | ||
''<q>In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of young romance to the Witchstone there, and lost it forever.</q>'' | |||
|} | |||
''3. Sacrifice a familial memory...'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Hero loses the memory, and the following is added to their history: | |||
''<q>In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their parents to the Witchstone there, and lost it forever.</q>'' | |||
|} | |||
''4. Sacrifice a memory of self-worth...'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Hero loses the memory, and the following is added to their history: | |||
''<q>In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their proudest moment to the Witchstone there, and lost it forever.</q>'' | |||
|} | |} | ||
== Trivia == | == Trivia == | ||
Option 1 affects the hero with the highest coward score in the party, which may not be the hero shown in the panel for option 1.<br />Option 2 targets a hero with the Flirt or Brokenhearted [[hook]].<br />Option 3 targets a hero with the Loyal or Nostalgic [[hook]].<br />Option 4 targets a hero with the Proud or Integrity [[hook]]. | |||
== Images == | == Images == | ||
<gallery mode= | <gallery mode=packed heights=150px> | ||
witchstone1.PNG | witchstone1.PNG | ||
Thewitchstone2.png | |||
</gallery> | </gallery> | ||
{{Targets2 | |||
| page = Targets encounter wilderness theWitchstone | |||
| note = Hooks aren't necessary to trigger this event. | |||
}} | |||
__NOTOC__ | |||
[[Category:Event]] | [[Category:Event]] | ||
[[Category:Flirt]] | |||
[[Category:Brokenheart]] | |||
[[Category:Loyal]] | |||
[[Category:Nostalgic]] | |||
[[Category:Proud]] | |||
[[Category:Integrity]] | |||
[[Category:Inhabited]] | |||
Latest revision as of 07:27, 11 September 2022
| The Witchstone |
|---|
| Author |
| Douglas Austin |
| Event type |
| Wilderness scouting |
The party encounter a sinister-looking rock: a witchstone. And legend says that "if you don't offer it a joyous memory, it will lay a curse upon your back."
Choices
1. "And if we don't keep going it will be <Hero>'s curse instead."
Outcome One of the party becomes inhabited. The following is added to the hero's history: They became the home of a tortured black spirit, when the Witchstone's appetite went unsated.
2. Sacrifice a romantic memory...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of young romance to the Witchstone there, and lost it forever.
3. Sacrifice a familial memory...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their parents to the Witchstone there, and lost it forever.
4. Sacrifice a memory of self-worth...
Outcome Hero loses the memory, and the following is added to their history: In order that their friends might pass safely to <Location>, <Hero> relinquished a memory of their proudest moment to the Witchstone there, and lost it forever.
Trivia
Option 1 affects the hero with the highest coward score in the party, which may not be the hero shown in the panel for option 1.
Option 2 targets a hero with the Flirt or Brokenhearted hook.
Option 3 targets a hero with the Loyal or Nostalgic hook.
Option 4 targets a hero with the Proud or Integrity hook.
Images
Targets
Targets coward (required) Score: COWARD >= 60 Forbidden Aspects: hook_inhabited bookish (required) Score: max(BOOKISH,POET) >= 60 snark (required) Score: SNARK hook (optional) Score: (200*(hook_Flirt+hook_Brokenheart))+ROMANTIC >= 200 hook2 (optional) Score: ((((historyTag_singleparent+historyTag_orphan)+historyTag_unknownOrigin)+historyTag_sadkid)+historyTag_adopted) >= 1 hook3 (optional) Score: max(HEALER,LEADER) >= 60Note: Hooks aren't necessary to trigger this event.See Targets and scoring guide for help with role names and scoring.