Difference between revisions of "Stunt"

From Wildermyth Wiki
(Added a link to elemental spirits, which is how you can acquire elemental stunts, and added a line for the shadown elemental stunt.)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
A “critical hit” that produces different effects against different [[monster]]s. It causes extra damage if no other effect is triggered.
A “critical hit” that deals extra damage and can produce different effects.


== Specifics ==
== Specifics ==


Bonus damage is based on [[weapon tier]] (Tier+1?), or a set amount for non-weapon attacks.
Only humans (including NPCs) can stunt.


Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack.
The extra damage from Stunt is based on weapon tier. [[Transformation|Transformed limbs]] are treated as tier 3 weapons for this formula.
 
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon (or tier 3 if both arms are transformed).
 
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.)
 
Stunt activate after warrior [[Broadswipes]] but before Knockback effects. Hence, stunt effect area range is based on the initial position of the attacked target.
 
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code>


== Elemental Stunts ==
== Elemental Stunts ==
Elemental effects can be acquired by capturing an [[Spirit Captured|elemenatal spirit]], or may be on certain weapons when you acquire them.


=== Fire ===
=== Fire ===


sends up to 3 fireballs at nearby enemies. 2 magic damage.
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 [[pierce]].


=== Life ===
=== Leaf ===


Grants two temporary health to the hero.
Grants 2 temporary health to the attacker.


=== Stone ===
=== Stone ===


Shred 1 armor of all enemies within a 2-tile radius.
[[Shred|Shreds]] 1 [[armor]] and [[Pin|pins]] all enemies within a 2-tile radius.


=== Water ===
=== Water ===


gives a free action point, at most once per turn.
Gives +1 [[action point]], at most once per turn.
 
=== Shadow ===
Gives Shadowed Status: The next incoming attack will miss, you have +2 speed, and you can move through scenery. Shadowed status is removed when you make an attack.  


[[Category: Battle]]
[[Category: Battle]]
[[Category: Extra actions]]

Latest revision as of 20:34, 19 October 2024

A “critical hit” that deals extra damage and can produce different effects.

Specifics

Only humans (including NPCs) can stunt.

The extra damage from Stunt is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.

Stunt damage and effects for interfusion attacks are calculated based on the equipped weapon (or tier 3 if both arms are transformed).

In addition to extra damage, elemental and some artifact weapons (such as Halehammer) will produce further effects. (See Elemental Stunts below.)

Stunt activate after warrior Broadswipes but before Knockback effects. Hence, stunt effect area range is based on the initial position of the attacked target.

If an attack will hit multiple targets simultaneously (e.g. Through Shot or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: finalStuntChance = stuntChance * (2 / (numTargets + 1))

Elemental Stunts

Elemental effects can be acquired by capturing an elemenatal spirit, or may be on certain weapons when you acquire them.

Fire

Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals 1 + weaponTier magic damage, 1 pierce.

Leaf

Grants 2 temporary health to the attacker.

Stone

Shreds 1 armor and pins all enemies within a 2-tile radius.

Water

Gives +1 action point, at most once per turn.

Shadow

Gives Shadowed Status: The next incoming attack will miss, you have +2 speed, and you can move through scenery. Shadowed status is removed when you make an attack.